
“No battle plan ever survives contact with the enemy” – Moltke the Elder Use buy orders to get your items 30%-50% below sell order price. Some faction modules are extremely cheap, and provide good value, like the ‘Balefire’ Small Torpedos. More seconds on a grid means more time for them to switch into combat ships, which means more ships landing on you at zero.įinally, go for cost effective fits. A grid is a unit of location in EVE, where all ships on the same grid can see each other in their overview. When using guerilla tactics against a larger foe, there is no place for ships that prioritize tank over DPS. Using ranged ships, you will be able to outrun the enemy fleet, isolating your preferred targets.

Using glass cannons, you will be able to melt whatever you catch before the enemy reinforcements arrive. These are advantageous to fighting outnumbered. I prefer two archetypes of fittings, glass cannon get-up-in-your-face ships (Atron II, torpedo Talwar), or ships with good range and control(Light missile launcher Talwar Sniper). “Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win.” – Sun Tzu Where do they do their PvE? Do they mine protected? Do they send a response fleet when you kill one of their ratters? As you spend time in an area, you will learn the names and preferred ship types of the locals, and you will know their common behaviors. Just like when you undock a ship and accept its inevitable demise, when entering a pocket, consider yourself trapped in the pocket, and think of backup plans. However, many of your targets will not be this careful, and as such it’s always a good idea to check pockets for targets. Groups may also set up gatecamps to deny entry or exit of their pockets. Pockets are highly coveted because a corporation or alliance can rat and mine in almost absolute safety if they simply post a scout at the entrance to the pocket(in the above example, LXTC-S), to warn them of any incoming enemies. In EVE, systems that only have two exits are called pipes, while groups of systems that have one entrance (getting further and further away from pipes the farther in you go) are called pockets. At the time of this writing, player-owned structures are rare, and as such your targets will be tethered within a few jumps of stations. Given the lack of navigation tools for EVE Echoes, one of the best ways to find populated systems is by going to systems near Interstellar Trading Centers or other stations, as this is where players will congregate. I would tell you to use Dotlan, a map and intel tool for EVE but it doesn’t support Echoes. You can’t kill anyone if you can’t find them. “If you know the enemy and know yourself, you need not fear the result of a hundred battles.” You will collect buckets of salt and tears, and pricey loot drops that will fund your career.

Whether solo or with friends, hunting a large nullsec group can be a rewarding experience. Hunting the members of a nullsec group is for you! If you are interested in joining, or participating in NPSI fleets (“not purple shoot it”, meaning players of many alliances and groups come together to fleet up and PvP anyone not in fleet), click this link.ĭo you have limited playtime but still want to PvP in the vast galaxies of EVE? Busy taking care of the kids? If you’re new and interested in PvP, we can teach you the ropes. Our playstyle is one of triumphing over overwhelming odds using deft piloting. We are currently recruiting PvP players to join us in nullsec. Hello! I am John LaCroix of Fwaming Dwagon, a smallgang PvP corporation. Republished here for preservation purposes. This post was originally published on The Pirate’s Guide as a guest article.
